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99fe462452
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
87 lines
3.3 KiB
C++
87 lines
3.3 KiB
C++
/*************************************************************************/
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/* android_gdn.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/gdnative/gdnative.h"
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// Code by Paritosh97 with minor tweaks by Mux213
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// These entry points are only for the android platform and are simple stubs in all others.
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#ifdef __ANDROID__
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#include "platform/android/java_godot_wrapper.h"
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#include "platform/android/os_android.h"
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#include "platform/android/thread_jandroid.h"
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#else
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#define JNIEnv void
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#define jobject void *
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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JNIEnv *GDAPI godot_android_get_env() {
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#ifdef __ANDROID__
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return get_jni_env();
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#else
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return nullptr;
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#endif
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}
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jobject GDAPI godot_android_get_activity() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->get_activity();
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#else
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return nullptr;
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#endif
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}
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jobject GDAPI godot_android_get_surface() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->get_surface();
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#else
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return nullptr;
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#endif
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}
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bool GDAPI godot_android_is_activity_resumed() {
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#ifdef __ANDROID__
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OS_Android *os_android = (OS_Android *)OS::get_singleton();
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return os_android->get_godot_java()->is_activity_resumed();
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#else
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return false;
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#endif
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}
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#ifdef __cplusplus
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}
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#endif
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