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ChibiDenDen 5956aa1a6a Fix gles3 rendering on android studio emulator
Use a temporary framebuffer for screen copy from rendertarget to screen.

This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)

Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
.github
core Merge pull request #74727 from AThousandShips/project_settings 2023-03-15 15:59:10 +01:00
doc Merge pull request #74727 from AThousandShips/project_settings 2023-03-15 15:59:10 +01:00
drivers Fix gles3 rendering on android studio emulator 2023-04-29 16:21:54 +03:00
editor Merge pull request #63130 from snailrhymer/copy-duplication-fix 2023-03-15 16:36:46 +01:00
main Merge pull request #74727 from AThousandShips/project_settings 2023-03-15 15:59:10 +01:00
misc Corrected capitalisation of macOS 2023-03-12 16:48:52 +00:00
modules Merge pull request #74556 from AThousandShips/text_adv_svg_freetype 2023-03-15 15:04:01 +01:00
platform [macOS] Remove unnecessary debug prints. 2023-03-14 20:04:58 +02:00
scene Fix for deselecting item when select_mode == SELECT_ROW 2023-03-15 15:46:53 +01:00
servers Merge pull request #74708 from BastiaanOlij/fix_rd_texture 2023-03-10 22:48:19 +01:00
tests Fix Array.slice() rounding for abs(step) != 1 2023-03-14 15:46:45 +01:00
thirdparty Vulkan: Fix VMA build with GCC 13 2023-03-09 10:46:35 +01:00
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Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

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Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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See the official docs for compilation instructions for every supported platform.

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The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

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The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

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There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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