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5944eb6e7f
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h |
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.. | ||
rasterizer_rd | ||
rasterizer.cpp | ||
rasterizer.h | ||
rendering_device.cpp | ||
rendering_device.h | ||
rendering_server_canvas.cpp | ||
rendering_server_canvas.h | ||
rendering_server_globals.cpp | ||
rendering_server_globals.h | ||
rendering_server_raster.cpp | ||
rendering_server_raster.h | ||
rendering_server_scene.cpp | ||
rendering_server_scene.h | ||
rendering_server_viewport.cpp | ||
rendering_server_viewport.h | ||
rendering_server_wrap_mt.cpp | ||
rendering_server_wrap_mt.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
shader_types.cpp | ||
shader_types.h |