godot/servers/rendering
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
..
rasterizer_rd Implement decals 2020-04-14 11:13:34 -03:00
rasterizer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer.h Implement decals 2020-04-14 11:13:34 -03:00
rendering_device.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_device.h Implement MSAA 2020-04-12 15:33:57 -03:00
rendering_server_canvas.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Shows proper scene render time in editor info 2020-04-10 14:19:30 -03:00
rendering_server_raster.h Implement decals 2020-04-14 11:13:34 -03:00
rendering_server_scene.cpp Implement decals 2020-04-14 11:13:34 -03:00
rendering_server_scene.h Implement decals 2020-04-14 11:13:34 -03:00
rendering_server_viewport.cpp Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
rendering_server_viewport.h Add screen space AA option, with FXAA implementation. 2020-04-12 10:57:18 -03:00
rendering_server_wrap_mt.cpp Free items before finishing rendering server 2020-04-07 19:12:07 +02:00
rendering_server_wrap_mt.h Implement decals 2020-04-14 11:13:34 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_types.cpp Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
shader_types.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00