godot/platform/web
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
..
api Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
doc_classes [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
export Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
js Fix HTTPClient.get_response_body_length() incorrect on Web 2023-05-30 15:22:51 +08:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
audio_driver_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect.py [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
display_server_web.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
display_server_web.h Added override for window_get_vsync_mode in display_server_web.cpp 2023-05-31 18:23:06 -06:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_webgl2.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
javascript_bridge_singleton.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg
os_web.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_web.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
package-lock.json
package.json
platform_config.h
README.md
run_icon.svg
SCsub
serve.py
web_main.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.