godot/tools
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
..
addheader Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bmfhdr
buildstuff
collada Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
doc Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
docdump Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
editor -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
export/blender25 -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. 2015-04-08 01:46:55 -03:00
freetype
glwrapper
Godot.app/Contents
html_fs
ios_xcode_template
osx_template.app/Contents
pck
script_plugins Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
scripts renamed scrts to scripts, fixes #1525 2015-04-12 15:40:08 -03:00
memsort.py
SCsub Fix compile error when tools=no 2015-01-09 11:20:02 +08:00