godot/modules/mono/config.py

49 lines
1.3 KiB
Python

# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "javascript", "ios"]
# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
supported_platforms = ["windows", "macos", "linuxbsd"]
def can_build(env, platform):
return not env["arch"].startswith("rv")
def get_opts(platform):
from SCons.Variables import BoolVariable, PathVariable
default_mono_static = platform in ["ios", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
return [
PathVariable(
"dotnet_root",
"Path to the .NET Sdk installation directory for the target platform and architecture",
"",
PathVariable.PathAccept,
),
]
def configure(env):
platform = env["platform"]
if platform not in supported_platforms:
raise RuntimeError("This module does not currently support building for this platform")
env.add_module_version_string("mono")
def get_doc_classes():
return [
"CSharpScript",
"GodotSharp",
]
def get_doc_path():
return "doc_classes"
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False