mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
12685df423
The specific case for object reference seems unnecessary, as `RES res = var` already does the work. The case where REF is invalid is never hit in the case of already freed objects. The assignment `res = *r` was causing the resource to be always invalidated on the 3.2 branch. |
||
---|---|---|
.. | ||
scene_debugger.cpp | ||
scene_debugger.h | ||
SCsub |