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Rémi Verschelde 58dd5d0c78 PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
2019-10-08 09:33:26 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Remove circular dependency between Vector3 and Basis. 2019-10-07 16:26:27 +02:00
doc PopupMenu: Reorder add_* methods in more natural order 2019-10-08 09:32:01 +02:00
drivers Merge pull request #32616 from Faless/net/fix_close_exec 2019-10-08 07:32:11 +02:00
editor Increase grid size limit 2019-10-07 22:59:51 +02:00
main Make possible to use just one "size/test_*" value in the settings 2019-10-04 10:27:11 -03:00
misc Remove obsolete sort_demos.sh script 2019-10-02 09:46:27 +02:00
modules Document the GDNative singleton method prefix being changeable 2019-10-07 15:59:57 +02:00
platform Merge pull request #32518 from nekomatata/fix-revert-cursor 2019-10-03 13:39:25 +02:00
scene PopupMenu: Fix missing text/xl_text when using add_shortcut 2019-10-08 09:33:26 +02:00
servers Prevent shader crash if name of variable overrides function name 2019-10-06 20:35:41 +03:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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