godot/servers/physics_3d
2022-09-30 10:36:05 +08:00
..
joints Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_3d.h PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 2022-09-15 15:09:23 +02:00
godot_body_direct_state_3d.cpp Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp Warn users when collisions are not supported 2022-09-19 16:51:41 +02:00
godot_collision_solver_3d.h Fix collision solving between world boundary and motion shape 2022-08-27 19:51:14 +02:00
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp Fix crash when executing PhysicsServer2D.joint_clear 2022-09-30 10:36:05 +08:00
godot_physics_server_3d.h Add area_get_collision_layer and area_get_collision_mask 2022-09-25 14:34:35 +04:00
godot_shape_3d.cpp GodotCylinderShape3D::get_supports: delete dead code 2022-09-28 21:37:37 +02:00
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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