godot/core/string
Rémi Verschelde 69ca549ef9
Merge pull request #92570 from rune-scape/rune-stringname-bits
StringName: `operator==` compares in-place
2024-09-04 11:16:32 +02:00
..
char_range.inc
char_utils.h
locales.h
node_path.cpp Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Merge pull request #92570 from rune-scape/rune-stringname-bits 2024-09-04 11:16:32 +02:00
string_name.h StringName: operator== compares in-place 2024-09-03 17:31:08 -07:00
translation_po.cpp Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation_po.h Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
translation_server.compat.inc Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
translation_server.cpp TranslationServer: Add fast path for comparison of equal locales 2024-09-02 10:50:14 +02:00
translation_server.h Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
translation.compat.inc Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
translation.cpp Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
translation.h Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
ucaps.h
ustring.cpp Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
ustring.h Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00