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- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized. - Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`. - `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`. - `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
85 lines
3.9 KiB
C++
85 lines
3.9 KiB
C++
/**************************************************************************/
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/* gdextension_library_loader.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDEXTENSION_LIBRARY_LOADER_H
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#define GDEXTENSION_LIBRARY_LOADER_H
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#include <functional>
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#include "core/extension/gdextension_loader.h"
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#include "core/io/config_file.h"
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#include "core/os/shared_object.h"
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class GDExtensionLibraryLoader : public GDExtensionLoader {
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friend class GDExtensionManager;
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friend class GDExtension;
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private:
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String resource_path;
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void *library = nullptr; // pointer if valid.
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String library_path;
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String entry_symbol;
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bool is_static_library = false;
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#ifdef TOOLS_ENABLED
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bool is_reloadable = false;
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#endif
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Vector<SharedObject> library_dependencies;
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HashMap<String, String> class_icon_paths;
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#ifdef TOOLS_ENABLED
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uint64_t resource_last_modified_time = 0;
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uint64_t library_last_modified_time = 0;
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void update_last_modified_time(uint64_t p_resource_last_modified_time, uint64_t p_library_last_modified_time) {
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resource_last_modified_time = p_resource_last_modified_time;
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library_last_modified_time = p_library_last_modified_time;
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}
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#endif
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public:
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static String find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags = nullptr);
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static Vector<SharedObject> find_extension_dependencies(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature);
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virtual Error open_library(const String &p_path) override;
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virtual Error initialize(GDExtensionInterfaceGetProcAddress p_get_proc_address, const Ref<GDExtension> &p_extension, GDExtensionInitialization *r_initialization) override;
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virtual void close_library() override;
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virtual bool is_library_open() const override;
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virtual bool has_library_changed() const override;
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Error parse_gdextension_file(const String &p_path);
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};
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#endif // GDEXTENSION_LIBRARY_LOADER_H
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