mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
fe52458154
Happy new year to the wonderful Godot community!
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* editor_debugger_tree.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/gui/tree.h"
|
|
|
|
#ifndef EDITOR_DEBUGGER_TREE_H
|
|
#define EDITOR_DEBUGGER_TREE_H
|
|
|
|
class SceneDebuggerTree;
|
|
class EditorFileDialog;
|
|
|
|
class EditorDebuggerTree : public Tree {
|
|
GDCLASS(EditorDebuggerTree, Tree);
|
|
|
|
private:
|
|
enum ItemMenu {
|
|
ITEM_MENU_SAVE_REMOTE_NODE,
|
|
ITEM_MENU_COPY_NODE_PATH,
|
|
};
|
|
|
|
ObjectID inspected_object_id;
|
|
int debugger_id = 0;
|
|
bool updating_scene_tree = false;
|
|
Set<ObjectID> unfold_cache;
|
|
PopupMenu *item_menu = nullptr;
|
|
EditorFileDialog *file_dialog = nullptr;
|
|
String last_filter;
|
|
|
|
String _get_path(TreeItem *p_item);
|
|
void _scene_tree_folded(Object *p_obj);
|
|
void _scene_tree_selected();
|
|
void _scene_tree_rmb_selected(const Vector2 &p_position);
|
|
void _item_menu_id_pressed(int p_option);
|
|
void _file_selected(const String &p_file);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
String get_selected_path();
|
|
ObjectID get_selected_object();
|
|
int get_current_debugger(); // Would love to have one tree for every debugger.
|
|
void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
|
|
EditorDebuggerTree();
|
|
};
|
|
#endif // EDITOR_DEBUGGER_TREE_H
|