mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
5815d1c8c8
- Create CSharpScript for generic C# types. - `ScriptPathAttributeGenerator` registers the path for the generic type definition. - `ScriptManagerBridge` lookup uses the generic type definition that was registered by the generator. - Constructed generic types use a virtual `csharp://` path so they can be registered in the map and loaded as if there was a different file for each constructed type, even though they all share the same real path. - This allows getting the base type for a C# type that derives from a generic type. - Shows base scripts in the _Add Node_ and _Create Resource_ dialogs even when they are generic types. - `get_global_class_name` implementation was moved to C# and now always returns the base type even if the script is not a global class (this behavior matches GDScript). - Create `CSharpScript::TypeInfo` struct to hold all the type information about the C# type that corresponds to the `CSharpScript`, and use it as the parameter in `UpdateScriptClassInfo` to avoid adding more parameters. |
||
---|---|---|
.. | ||
CodeAnalysisAttributes.cs | ||
Common.cs | ||
EventHandlerSuffixSuppressor.cs | ||
ExtensionMethods.cs | ||
GlobalClassAnalyzer.cs | ||
Godot.SourceGenerators.csproj | ||
Godot.SourceGenerators.props | ||
GodotClasses.cs | ||
GodotEnums.cs | ||
GodotMemberData.cs | ||
GodotPluginsInitializerGenerator.cs | ||
Helper.cs | ||
MarshalType.cs | ||
MarshalUtils.cs | ||
MethodInfo.cs | ||
MustBeVariantAnalyzer.cs | ||
PropertyInfo.cs | ||
ScriptMethodsGenerator.cs | ||
ScriptPathAttributeGenerator.cs | ||
ScriptPropertiesGenerator.cs | ||
ScriptPropertyDefValGenerator.cs | ||
ScriptRegistrarGenerator.cs | ||
ScriptSerializationGenerator.cs | ||
ScriptSignalsGenerator.cs |