godot/core
Ruslan Mustakov 5804308c57 Fix passing Refs via ptrcall
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
..
bind Add object type hint for docs 2017-07-23 18:57:03 +07:00
helper renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
io Fix various property not found errors 2017-07-26 20:03:13 +07:00
math Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
os added an optional parameter to OS symbol lookup 2017-07-27 11:13:21 +02:00
allocators.h
array.cpp
array.h
class_db.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
class_db.h Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
color_names.inc
color.cpp
color.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
command_queue_mt.cpp
command_queue_mt.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
dictionary.h
dvector.cpp
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h
error_macros.cpp
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp
event_queue.h
func_ref.cpp
func_ref.h
global_constants.cpp Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
global_constants.h
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_map.h
int_types.h
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
message_queue.h
method_bind.cpp
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h Use specific size for numeric types in ptrcall 2017-07-20 11:50:18 +07:00
object.cpp function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
object.h function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp
path_db.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Fix mutating project.godot 2017-07-26 16:13:38 +02:00
project_settings.h Fix mutating project.godot 2017-07-26 16:13:38 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Forward refcount changes to NativeScriptInstance 2017-07-26 22:36:57 +07:00
reference.h Fix passing Refs via ptrcall 2017-07-28 22:51:17 +07:00
register_core_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_core_types.h
resource.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp UWP: Fix build issue caused by atomic operations 2017-07-23 21:29:01 -03:00
safe_refcount.h Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp Fix misplaced quote in error messsage 2017-07-27 01:26:30 +02:00
script_debugger_remote.h
script_language.cpp Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
script_language.h Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h
simple_type.h
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp
string_db.h
translation.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
translation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
typedefs.h
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp Update GDScript completion names for Pool*Arrays 2017-07-25 12:14:40 +03:00
variant_parser.h
variant.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant.h
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h