godot/scene/main
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
canvas_item.cpp Fix click-selecting Sprites with repeated texture 2023-06-22 16:37:08 +02:00
canvas_item.h Change GDScript tests to use InstancePlaceholder as the example abstract 2023-07-15 18:28:08 -05:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Merge pull request #79332 from AThousandShips/mp_crash 2023-08-01 17:25:07 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_tree.h Merge pull request #78988 from RandomShaper/fix_change_scene 2023-07-26 18:39:43 +02:00
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
viewport.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
window.cpp Fix crash on Windows when closing Window 2023-08-02 00:17:25 +02:00
window.h Refactor mouse_entered and mouse_exited notifications 2023-08-01 13:28:49 +02:00