godot/drivers
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
alsa
alsamidi
coreaudio Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_context
gles3 Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
png Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
pulseaudio
unix Fix file permissions for the web platform 2023-07-25 08:29:24 -04:00
vulkan Merge pull request #80071 from darksylinc/matias-fixes2 2023-08-01 17:26:04 +02:00
wasapi
windows
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub