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area.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
area.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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baked_lightmap.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
baked_lightmap.h
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
camera.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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cpu_particles.cpp
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Fixed 2D and 3D CPU Particles
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2020-02-11 12:03:50 +01:00 |
cpu_particles.h
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gi_probe.cpp
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doc: Sync classref with current source
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2020-02-12 12:37:13 +01:00 |
gi_probe.h
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Improved Voxel AO settings.
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2020-02-11 12:05:05 +01:00 |
immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
light.h
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
listener.cpp
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listener.h
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mesh_instance.cpp
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Fix to category in material.
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2020-02-11 12:05:04 +01:00 |
mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation_agent.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_agent.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_mesh_instance.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_mesh_instance.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation.cpp
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navigation.h
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particles.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
particles.h
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path.cpp
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path.h
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physics_body.cpp
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Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
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2020-02-12 21:49:38 +01:00 |
physics_body.h
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Remove deprecated PhysicsBody friction and bounce parameters
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2020-02-12 13:39:55 +01:00 |
physics_joint.cpp
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physics_joint.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
remote_transform.h
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SCsub
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skeleton.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
skeleton.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
soft_body.cpp
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soft_body.h
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spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spatial.cpp
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spatial.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
sprite_3d.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
vehicle_body.cpp
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
vehicle_body.h
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visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
visual_instance.h
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
voxelizer.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
voxelizer.h
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
world_environment.cpp
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |
world_environment.h
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WIP CameraEffects implementation (bokeh not working for now)
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2020-02-11 12:15:03 +01:00 |