godot/core/input
Rémi Verschelde 85220fec01 Style: Remove unnecessary semicolons from core
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).

Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_event.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
input_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
input.cpp Style: Remove unnecessary semicolons from core 2020-05-19 15:57:56 +02:00
input.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub Input: Drop obsolete versions of SDL gamecontrollerdb 2020-04-28 14:51:44 +02:00