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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
/*************************************************************************/
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/* core_string_names.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CORE_STRING_NAMES_H
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#define CORE_STRING_NAMES_H
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#include "core/string_name.h"
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class CoreStringNames {
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friend void register_core_types();
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friend void unregister_core_types();
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static void create() { singleton = memnew(CoreStringNames); }
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static void free() {
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memdelete(singleton);
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singleton = nullptr;
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}
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CoreStringNames();
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public:
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_FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; }
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static CoreStringNames *singleton;
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StringName _free;
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StringName changed;
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StringName _meta;
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StringName _script;
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StringName script_changed;
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StringName ___pdcdata;
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StringName __getvar;
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StringName _iter_init;
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StringName _iter_next;
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StringName _iter_get;
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StringName get_rid;
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StringName _to_string;
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#ifdef TOOLS_ENABLED
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StringName _sections_unfolded;
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#endif
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StringName _custom_features;
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StringName x;
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StringName y;
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StringName z;
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StringName w;
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StringName r;
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StringName g;
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StringName b;
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StringName a;
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StringName position;
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StringName size;
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StringName end;
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StringName basis;
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StringName origin;
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StringName normal;
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StringName d;
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StringName h;
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StringName s;
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StringName v;
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StringName r8;
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StringName g8;
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StringName b8;
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StringName a8;
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StringName call;
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StringName call_deferred;
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StringName emit;
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StringName notification;
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};
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#endif // CORE_STRING_NAMES_H
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