godot/modules/gltf
Rémi Verschelde 6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
..
doc_classes Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
extensions GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
gltf_defines.h
gltf_document.cpp Merge pull request #79801 from aaronfranke/gltf-scene-export-logic 2023-08-02 12:20:23 +02:00
gltf_document.h Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic 2023-08-02 12:19:58 +02:00
gltf_state.cpp Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
gltf_state.h Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
gltf_template_convert.h
README.md
register_types.cpp Make blend file importer warnings translatable 2023-07-23 11:19:21 +08:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.