godot/platform/javascript
Rémi Verschelde 57ba7caa6d
Merge pull request #21511 from eska014/webm-nomt
Fix WebM and Theora video in HTML5 export
2018-08-28 07:56:52 +02:00
..
api
export Fix file hints 2018-08-23 22:18:59 +02:00
audio_driver_javascript.cpp Detect channel count, mix rate, and buffer length in HTML5 audio driver 2018-06-08 02:50:58 +02:00
audio_driver_javascript.h Detect channel count, mix rate, and buffer length in HTML5 audio driver 2018-06-08 02:50:58 +02:00
detect.py Enable Theora module for HTML5 platform 2018-08-28 01:56:47 +02:00
dom_keys.inc Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
engine.js
http_client_javascript.cpp
http_client.h.inc
http_request.h
http_request.js use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
javascript_eval.cpp use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
javascript_main.cpp Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_javascript.cpp Fall back to GLES2 if GLES3 is not working 2018-08-26 16:40:46 +02:00
os_javascript.h Merge pull request #21330 from eska014/html5-canvas-resize 2018-08-23 21:48:27 +02:00
platform_config.h
pre.js
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Add responsive HTML5 export page with full-size canvas as new default 2018-08-23 21:28:09 +02:00