godot/servers
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
..
audio Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
camera Remove unused GDNative code 2022-03-09 13:59:03 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
extensions Add a new HashSet template 2022-05-20 22:40:38 +02:00
movie_writer Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
physics_2d Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_3d Add a 3D suffix to relevant physics profiler categories 2022-05-28 00:54:53 +02:00
rendering Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
text [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
xr Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
camera_server.cpp
camera_server.h
display_server_headless.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
display_server.cpp Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server.h Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
navigation_server_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
register_server_types.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_server.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
SCsub Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
server_wrap_mt_common.h
text_server.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_server.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
xr_server.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
xr_server.h Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00