mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
8a74d8438f
- Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
65 lines
2.4 KiB
XML
65 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorScript" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Base script that can be used to add extension functions to the editor.
|
|
</brief_description>
|
|
<description>
|
|
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
|
|
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
|
|
[b]Example script:[/b]
|
|
[codeblocks]
|
|
[gdscript]
|
|
@tool
|
|
extends EditorScript
|
|
|
|
func _run():
|
|
print("Hello from the Godot Editor!")
|
|
[/gdscript]
|
|
[csharp]
|
|
using Godot;
|
|
|
|
[Tool]
|
|
public partial class HelloEditor : EditorScript
|
|
{
|
|
public override void _Run()
|
|
{
|
|
GD.Print("Hello from the Godot Editor!");
|
|
}
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
|
|
[b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_run" qualifiers="virtual">
|
|
<return type="void" />
|
|
<description>
|
|
This method is executed by the Editor when [b]File > Run[/b] is used.
|
|
</description>
|
|
</method>
|
|
<method name="add_root_node">
|
|
<return type="void" />
|
|
<param index="0" name="node" type="Node" />
|
|
<description>
|
|
Adds [param node] as a child of the root node in the editor context.
|
|
[b]Warning:[/b] The implementation of this method is currently disabled.
|
|
</description>
|
|
</method>
|
|
<method name="get_editor_interface" qualifiers="const">
|
|
<return type="EditorInterface" />
|
|
<description>
|
|
Returns the [EditorInterface] singleton instance.
|
|
</description>
|
|
</method>
|
|
<method name="get_scene" qualifiers="const">
|
|
<return type="Node" />
|
|
<description>
|
|
Returns the Editor's currently active scene.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|