godot/servers/rendering/renderer_rd
2024-11-11 15:31:43 +03:00
..
effects Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
environment Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
forward_clustered Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
forward_mobile Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
shaders Merge pull request #98701 from DarioSamo/rd-graph-improvements 2024-11-04 21:51:58 -06:00
spirv-reflect
storage_rd Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
pipeline_hash_map_rd.h
renderer_canvas_render_rd.cpp Merge pull request #98307 from clayjohn/Light2D-shadow-projection 2024-11-10 12:12:14 -06:00
renderer_canvas_render_rd.h 2D: Fix various issues and minor performance optimisations 2024-10-30 08:36:45 +11:00
renderer_compositor_rd.cpp Fix splash screen upside down on Android 2024-10-31 16:52:26 -03:00
renderer_compositor_rd.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render_rd.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h