..
default_theme
Add header theme type variations to labels
2021-07-13 15:42:09 +02:00
animation.cpp
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
animation.h
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
audio_stream_sample.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
audio_stream_sample.h
bit_map.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
bit_map.h
box_shape_3d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
box_shape_3d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
camera_effects.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
camera_effects.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
curve.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
environment.h
font.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
2021-04-20 17:41:11 +02:00
height_map_shape_3d.h
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
immediate_mesh.cpp
Import mesh colors in 8BPP.
2021-06-30 23:33:25 -03:00
immediate_mesh.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
line_shape_2d.cpp
line_shape_2d.h
Make LineShape2D normal point upwards by default
2021-06-18 09:14:06 -07:00
material.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
material.h
Merge pull request #50193 from reduz/fix-command-queue-crash
2021-07-07 16:36:13 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
mesh_library.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
mesh_library.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
mesh.cpp
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
multimesh.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
multimesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
navigation_mesh.h
packed_scene.cpp
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
2021-06-29 12:45:43 +02:00
packed_scene.h
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
particles_material.cpp
Merge pull request #50370 from QbieShay/circle-emitter-particle
2021-07-21 16:50:26 +02:00
particles_material.h
This commits adds a new emitter type for particles material
2021-07-11 17:30:47 +02:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp
added offset for plane mesh and quad mesh
2021-07-11 14:33:08 +02:00
primitive_meshes.h
added offset for plane mesh and quad mesh
2021-07-11 14:33:08 +02:00
ray_shape_2d.cpp
Bring the Raycast2D improvements to Rayshape2D
2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
resource_format_text.cpp
Implement textual ext/subresource IDs.
2021-07-22 19:37:47 +02:00
resource_format_text.h
Implement textual ext/subresource IDs.
2021-07-22 19:37:47 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
shape_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_ccdik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp
Fixed crash on calling set_editor_draw without properly setup
2021-06-12 21:30:36 +02:00
skeleton_modification_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_2d.cpp
Validate parameter of SkeletonModificationStack2D::add_modification
2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skin.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
skin.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
sky_material.cpp
Make Sky initialize shaders only once
2021-07-21 09:23:51 -03:00
sky_material.h
Make Sky initialize shaders only once
2021-07-21 09:23:51 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
sprite_frames.h
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
style_box.cpp
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
style_box.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
surface_tool.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
surface_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
syntax_highlighter.h
text_file.cpp
Core: Move DirAccess and FileAccess to core/io
2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
text_line.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
text_paragraph.cpp
Tweak dozens of editor property hints for consistency
2021-05-25 02:50:35 +02:00
text_paragraph.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
texture.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
texture.h
Rename Curve3Texture to CurveXYZTexture
2021-07-14 00:30:58 +02:00
theme.cpp
Add type variations to Theme
2021-07-13 02:26:28 +03:00
theme.h
Add type variations to Theme
2021-07-13 02:26:28 +03:00
tile_set.cpp
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
tile_set.h
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
video_stream.h
visual_shader_nodes.cpp
Merge pull request #50605 from Calinou/tweak-shader-code-style
2021-07-20 10:05:13 +02:00
visual_shader_nodes.h
Rename Curve3Texture to CurveXYZTexture
2021-07-14 00:30:58 +02:00
visual_shader_particle_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_particle_nodes.h
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
visual_shader_sdf_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp
Fix function code generation for uniform triplanar node in visual shader
2021-07-21 13:02:23 +03:00
visual_shader.h
Auto-set a first compatible uniform on dragging to create a UniformRef
2021-07-12 11:19:42 +03:00
world_2d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_3d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h