mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
ab2456b740
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* world_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef WORLD_3D_H
|
|
#define WORLD_3D_H
|
|
|
|
#include "core/io/resource.h"
|
|
#include "scene/resources/camera_effects.h"
|
|
#include "scene/resources/environment.h"
|
|
#include "servers/physics_server_3d.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class Camera3D;
|
|
class VisibleOnScreenNotifier3D;
|
|
struct SpatialIndexer;
|
|
|
|
class World3D : public Resource {
|
|
GDCLASS(World3D, Resource);
|
|
|
|
private:
|
|
RID space;
|
|
RID navigation_map;
|
|
RID scenario;
|
|
|
|
Ref<Environment> environment;
|
|
Ref<Environment> fallback_environment;
|
|
Ref<CameraEffects> camera_effects;
|
|
|
|
Set<Camera3D *> cameras;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
friend class Camera3D;
|
|
|
|
void _register_camera(Camera3D *p_camera);
|
|
void _remove_camera(Camera3D *p_camera);
|
|
|
|
public:
|
|
RID get_space() const;
|
|
RID get_navigation_map() const;
|
|
RID get_scenario() const;
|
|
|
|
void set_environment(const Ref<Environment> &p_environment);
|
|
Ref<Environment> get_environment() const;
|
|
|
|
void set_fallback_environment(const Ref<Environment> &p_environment);
|
|
Ref<Environment> get_fallback_environment() const;
|
|
|
|
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
|
|
Ref<CameraEffects> get_camera_effects() const;
|
|
|
|
_FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
|
|
|
|
PhysicsDirectSpaceState3D *get_direct_space_state();
|
|
|
|
World3D();
|
|
~World3D();
|
|
};
|
|
|
|
#endif // WORLD_3D_H
|