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default_theme
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Add the base scale factor to the Theme resource
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2021-10-04 15:25:07 +03:00 |
animation.cpp
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Calculate proper animation length.
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2021-08-24 18:50:22 -07:00 |
animation.h
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Calculate proper animation length.
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2021-08-24 18:50:22 -07:00 |
audio_stream_sample.cpp
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
audio_stream_sample.h
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
bit_map.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +05:45 |
bit_map.h
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box_shape_3d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_effects.h
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canvas_item_material.cpp
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Add half frame to floor()
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2021-09-29 20:32:37 +02:00 |
canvas_item_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
capsule_shape_2d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
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Make radius & height in CapsuleShape2D independent
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2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
curve.h
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Curve2D/Curve3D: exact linear interpolation
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2021-08-21 16:57:59 +09:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Merge pull request #53523 from Calinou/remove-occlusion-color
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2021-10-07 22:26:10 +02:00 |
environment.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
font.cpp
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
font.h
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
immediate_mesh.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
importer_mesh.cpp
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
importer_mesh.h
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
material.cpp
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Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
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2021-10-05 16:26:36 +02:00 |
material.h
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Hide render_priority except when using SpatialMaterials
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2021-10-04 08:48:58 -07:00 |
mesh_data_tool.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
mesh_library.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
mesh.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
mesh.h
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Merge pull request #52681 from nekomatata/rename-rigid-body
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2021-09-16 11:20:21 -07:00 |
multimesh.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Merge pull request #53208 from timothyqiu/headless-crash
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2021-10-01 11:29:19 +02:00 |
navigation_mesh.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
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Fix editable children errors when packing scene tree at runtime
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2021-10-05 14:49:50 -07:00 |
packed_scene.h
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
particles_material.cpp
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
particles_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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polygon_path_finder.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Fixes the normals of SphereMesh when the radius is different from 1
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2021-09-28 00:09:39 +01:00 |
primitive_meshes.h
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QuadMesh remove format ARRAY_FORMAT_INDEX
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2021-09-27 13:10:34 -04:00 |
rectangle_shape_2d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
resource_format_text.h
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Implement Resource UIDs
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2021-07-24 09:16:52 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
shader.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d_ccdik.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d.cpp
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Merge duplicate branch conditions to one.
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2021-09-26 21:18:15 +05:45 |
skeleton_modification_2d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
skeleton_modification_3d_fabrik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d.cpp
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Merge duplicate branch conditions to one.
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2021-09-26 21:18:15 +05:45 |
skeleton_modification_3d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_stack_2d.cpp
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Validate parameter of SkeletonModificationStack2D::add_modification
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2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_3d.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky_material.cpp
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Don't allow translucent colors in built-in sky material properties
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2021-10-07 18:12:16 +02:00 |
sky_material.h
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Hide render_priority except when using SpatialMaterials
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2021-10-04 08:48:58 -07:00 |
sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
sprite_frames.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
style_box.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
style_box.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
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Validate before passing indices to meshoptimizer
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2021-09-27 20:35:56 +08:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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Restore syntax highlighting
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2021-08-23 18:08:17 +02:00 |
syntax_highlighter.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
text_file.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
text_file.h
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text_line.cpp
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
text_line.h
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
text_paragraph.cpp
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
text_paragraph.h
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
texture.cpp
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Fix AtlasTexture get_data() crash
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2021-09-30 22:30:05 +09:00 |
texture.h
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Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
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2021-09-28 18:52:53 +02:00 |
theme.cpp
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Correctly bind optional arguments when emitting Theme changes
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2021-10-04 22:22:41 +03:00 |
theme.h
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Make Theme report property list changes less often
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2021-10-04 17:27:00 +03:00 |
tile_set.cpp
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Set TileSet layout and half-offset as read-only when using square shape
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2021-10-07 15:29:48 +02:00 |
tile_set.h
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Set TileSet layout and half-offset as read-only when using square shape
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2021-10-07 15:29:48 +02:00 |
video_stream.h
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visual_shader_nodes.cpp
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_nodes.h
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.cpp
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.h
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Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
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2021-08-16 14:17:31 +03:00 |
visual_shader_sdf_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
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visual_shader.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
visual_shader.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
world_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_3d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_boundary_shape_2d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_2d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |