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85cf99f28e
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again. |
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.. | ||
forward_clustered | ||
forward_mobile | ||
shaders | ||
cluster_builder_rd.cpp | ||
cluster_builder_rd.h | ||
effects_rd.cpp | ||
effects_rd.h | ||
pipeline_cache_rd.cpp | ||
pipeline_cache_rd.h | ||
renderer_canvas_render_rd.cpp | ||
renderer_canvas_render_rd.h | ||
renderer_compositor_rd.cpp | ||
renderer_compositor_rd.h | ||
renderer_scene_environment_rd.cpp | ||
renderer_scene_environment_rd.h | ||
renderer_scene_gi_rd.cpp | ||
renderer_scene_gi_rd.h | ||
renderer_scene_render_rd.cpp | ||
renderer_scene_render_rd.h | ||
renderer_scene_sky_rd.cpp | ||
renderer_scene_sky_rd.h | ||
renderer_storage_rd.cpp | ||
renderer_storage_rd.h | ||
SCsub | ||
shader_compiler_rd.cpp | ||
shader_compiler_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |