godot/core/string
2024-12-11 15:52:15 +01:00
..
char_range.inc
char_utils.h
fuzzy_search.cpp
fuzzy_search.h
locales.h
node_path.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp Optimize StringBuilder append for static strings, and as_string(). 2024-12-08 16:39:25 +01:00
string_builder.h Optimize StringBuilder append for static strings, and as_string(). 2024-12-08 16:39:25 +01:00
string_name.cpp Move StringName != to the header file to make it inlineable. 2024-12-01 19:50:34 +01:00
string_name.h Move StringName != to the header file to make it inlineable. 2024-12-01 19:50:34 +01:00
translation_domain.cpp
translation_domain.h
translation_po.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
translation_po.h
translation_server.compat.inc Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation_server.cpp Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
translation_server.h Expose standardize_locale add_default param publicly 2024-11-21 16:50:31 -07:00
translation.cpp Make loading translations from threads safe 2024-11-22 09:44:07 +01:00
translation.h
ucaps.h
ustring.cpp Merge pull request #100041 from Ivorforce/optimize-string-similarity 2024-12-10 14:16:00 -06:00
ustring.h Add move constructor and move assignment to CowData, String, Char16String, CharString and Vector. 2024-12-11 15:52:15 +01:00