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91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
/*************************************************************************/
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/* scene_loader.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENE_LOADER_H
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#define SCENE_LOADER_H
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#include "scene/main/node.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef OLD_SCENE_FORMAT_ENABLED
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class SceneInteractiveLoader : public Reference {
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OBJ_TYPE(SceneInteractiveLoader,Reference);
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protected:
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static void _bind_methods();
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public:
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virtual void set_local_path(const String& p_local_path)=0;
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virtual Node *get_scene()=0;
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virtual Error poll()=0;
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virtual int get_stage() const=0;
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virtual int get_stage_count() const=0;
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SceneInteractiveLoader() {}
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};
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class SceneFormatLoader {
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public:
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virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
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virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0;
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virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
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bool recognize(const String& p_extension) const;
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virtual ~SceneFormatLoader() {}
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};
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class SceneLoader {
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enum {
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MAX_LOADERS=64
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};
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static SceneFormatLoader *loader[MAX_LOADERS];
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static int loader_count;
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public:
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static Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_save_root_state=false);
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static Node* load(const String &p_path,bool p_save_root_state=false);
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static void add_scene_format_loader(SceneFormatLoader *p_format_loader);
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static void get_recognized_extensions(List<String> *p_extensions);
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};
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#endif
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#endif
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