godot/servers/rendering/renderer_rd
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
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effects
environment Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
forward_clustered Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
forward_mobile Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
shaders LightmapGI: Fix shader data alignment after #89919 2024-08-21 21:37:13 +02:00
spirv-reflect
storage_rd Merge pull request #91818 from rburing/fti_multimesh 2024-08-20 10:01:46 +02:00
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #90993 from darksylinc/matias-TheForge 2024-08-22 00:38:22 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h