godot/servers
Hugo Locurcio 565f9c0448
Use 16-bit depth to improve dynamic VoxelGI performance
In a complex scene with several dynamic emissive objects, this
saves over 1 ms of GPU time on a GTX 1080 in 2560×1440.
2021-11-28 18:51:36 +01:00
..
audio
camera
physics_2d Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
physics_3d Fix RigidDynamicBody gaining momentum with bounce 2021-11-25 09:51:57 -07:00
rendering Use 16-bit depth to improve dynamic VoxelGI performance 2021-11-28 18:51:36 +01:00
text Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr
audio_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio_server.h
camera_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
camera_server.h
display_server_headless.h Added more empty definitions for headless display server 2021-11-25 16:28:23 +00:00
display_server.cpp
display_server.h
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rendering_server.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
SCsub
server_wrap_mt_common.h
text_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
text_server.h Add methods to get position from column and line in TextEdit 2021-11-22 15:13:13 +03:00
xr_server.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
xr_server.h