godot/core/math
Rémi Verschelde 6883325f92 math: Fix rounding error for 0 in Math::round (#4495)
Thus revert the previous workaround in commit b123bc4a2a.
Fixes #3221.
2016-05-01 11:37:46 +02:00
..
aabb.cpp
aabb.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
bezier_curve.cpp
bezier_curve.h
bsp_tree.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
bsp_tree.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera_matrix.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
camera_matrix.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
face3.cpp
face3.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
geometry.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
geometry.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
math_2d.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
math_2d.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
math_defs.cpp
math_defs.h
math_funcs.cpp math: Fix rounding error for 0 in Math::round (#4495) 2016-05-01 11:37:46 +02:00
math_funcs.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
matrix3.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
matrix3.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
octree.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
plane.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quat.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
quat.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
quick_hull.cpp
quick_hull.h
SCsub
transform.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
transform.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
triangulator.cpp
triangulator.h
vector3.cpp
vector3.h