godot/editor/plugin_config_dialog.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

257 lines
9.8 KiB
C++

/*************************************************************************/
/* plugin_config_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "plugin_config_dialog.h"
#include "core/io/config_file.h"
#include "core/os/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
#include "modules/gdscript/gdscript.h"
#include "scene/gui/grid_container.h"
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
subfolder_edit->set_text("");
desc_edit->set_text("");
author_edit->set_text("");
version_edit->set_text("");
script_edit->set_text("");
}
void PluginConfigDialog::_on_confirmed() {
String path = "res://addons/" + subfolder_edit->get_text();
if (!_edit_mode) {
DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (!d || d->make_dir_recursive(path) != OK)
return;
}
Ref<ConfigFile> cf = memnew(ConfigFile);
cf->set_value("plugin", "name", name_edit->get_text());
cf->set_value("plugin", "description", desc_edit->get_text());
cf->set_value("plugin", "author", author_edit->get_text());
cf->set_value("plugin", "version", version_edit->get_text());
cf->set_value("plugin", "script", script_edit->get_text());
cf->save(path.plus_file("plugin.cfg"));
if (!_edit_mode) {
int lang_idx = script_option_edit->get_selected();
String lang_name = ScriptServer::get_language(lang_idx)->get_name();
Ref<Script> script;
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<GDScript> gdscript = memnew(GDScript);
gdscript->set_source_code(
"tool\n"
"extends EditorPlugin\n"
"\n"
"func _enter_tree():\n"
"\tpass\n"
"\n"
"func _exit_tree():\n"
"\tpass\n");
String script_path = path.plus_file(script_edit->get_text());
gdscript->set_path(script_path);
ResourceSaver::save(script_path, gdscript);
script = gdscript;
} else {
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
}
emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
} else {
EditorNode::get_singleton()->get_project_settings()->update_plugins();
}
_clear_fields();
}
void PluginConfigDialog::_on_cancelled() {
_clear_fields();
}
void PluginConfigDialog::_on_required_text_changed(const String &) {
int lang_idx = script_option_edit->get_selected();
String ext = ScriptServer::get_language(lang_idx)->get_extension();
get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
}
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
connect("confirmed", this, "_on_confirmed");
get_cancel()->connect("pressed", this, "_on_cancelled");
} break;
case NOTIFICATION_POST_POPUP: {
name_edit->grab_focus();
} break;
}
}
void PluginConfigDialog::config(const String &p_config_path) {
if (p_config_path.length()) {
Ref<ConfigFile> cf = memnew(ConfigFile);
Error err = cf->load(p_config_path);
ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'.");
name_edit->set_text(cf->get_value("plugin", "name", ""));
subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file());
desc_edit->set_text(cf->get_value("plugin", "description", ""));
author_edit->set_text(cf->get_value("plugin", "author", ""));
version_edit->set_text(cf->get_value("plugin", "version", ""));
script_edit->set_text(cf->get_value("plugin", "script", ""));
_edit_mode = true;
active_edit->hide();
Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->hide();
subfolder_edit->hide();
Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->hide();
set_title(TTR("Edit a Plugin"));
} else {
_clear_fields();
_edit_mode = false;
active_edit->show();
Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->show();
subfolder_edit->show();
Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->show();
set_title(TTR("Create a Plugin"));
}
get_ok()->set_disabled(!_edit_mode);
get_ok()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
}
void PluginConfigDialog::_bind_methods() {
ClassDB::bind_method("_on_required_text_changed", &PluginConfigDialog::_on_required_text_changed);
ClassDB::bind_method("_on_confirmed", &PluginConfigDialog::_on_confirmed);
ClassDB::bind_method("_on_cancelled", &PluginConfigDialog::_on_cancelled);
ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
}
PluginConfigDialog::PluginConfigDialog() {
get_ok()->set_disabled(true);
set_hide_on_ok(true);
GridContainer *grid = memnew(GridContainer);
grid->set_columns(2);
add_child(grid);
Label *name_lb = memnew(Label);
name_lb->set_text(TTR("Plugin Name:"));
grid->add_child(name_lb);
name_edit = memnew(LineEdit);
name_edit->connect("text_changed", this, "_on_required_text_changed");
name_edit->set_placeholder("MyPlugin");
grid->add_child(name_edit);
Label *subfolder_lb = memnew(Label);
subfolder_lb->set_text(TTR("Subfolder:"));
grid->add_child(subfolder_lb);
subfolder_edit = memnew(LineEdit);
subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
grid->add_child(subfolder_edit);
Label *desc_lb = memnew(Label);
desc_lb->set_text(TTR("Description:"));
grid->add_child(desc_lb);
desc_edit = memnew(TextEdit);
desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
grid->add_child(desc_edit);
Label *author_lb = memnew(Label);
author_lb->set_text(TTR("Author:"));
grid->add_child(author_lb);
author_edit = memnew(LineEdit);
author_edit->set_placeholder("Godette");
grid->add_child(author_edit);
Label *version_lb = memnew(Label);
version_lb->set_text(TTR("Version:"));
grid->add_child(version_lb);
version_edit = memnew(LineEdit);
version_edit->set_placeholder("1.0");
grid->add_child(version_edit);
Label *script_option_lb = memnew(Label);
script_option_lb->set_text(TTR("Language:"));
grid->add_child(script_option_lb);
script_option_edit = memnew(OptionButton);
int default_lang = 0;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
if (lang == GDScriptLanguage::get_singleton()) {
default_lang = i;
}
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);
Label *script_lb = memnew(Label);
script_lb->set_text(TTR("Script Name:"));
grid->add_child(script_lb);
script_edit = memnew(LineEdit);
script_edit->connect("text_changed", this, "_on_required_text_changed");
script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
grid->add_child(script_edit);
// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
Label *active_lb = memnew(Label);
active_lb->set_text(TTR("Activate now?"));
grid->add_child(active_lb);
active_edit = memnew(CheckBox);
active_edit->set_pressed(true);
grid->add_child(active_edit);
}
PluginConfigDialog::~PluginConfigDialog() {
}