godot/doc/classes/OmniLight.xml
2017-11-24 23:16:30 +01:00

36 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OmniLight" inherits="Light" category="Core" version="3.0-beta">
<brief_description>
OmniDirectional Light, such as a light bulb or a candle.
</brief_description>
<description>
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
</member>
<member name="omni_range" type="float" setter="set_param" getter="get_param">
</member>
<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
</member>
<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
</member>
</members>
<constants>
<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
</constant>
<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
</constant>
<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
</constant>
<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
</constant>
</constants>
</class>