godot/modules/gdscript
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
doc_classes GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2021-02-11 13:12:06 +01:00
editor
icons
language_server Modernize Thread 2021-02-18 11:58:08 +01:00
config.py
gdscript_compiler.cpp
gdscript_compiler.h
gdscript_editor.cpp
gdscript_function.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
gdscript_function.h
gdscript_functions.cpp GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2021-02-11 13:12:06 +01:00
gdscript_functions.h
gdscript_parser.cpp
gdscript_parser.h
gdscript_tokenizer.cpp
gdscript_tokenizer.h
gdscript.cpp Modernize Mutex 2021-02-18 11:58:08 +01:00
gdscript.h Modernize Mutex 2021-02-18 11:58:08 +01:00
register_types.cpp
register_types.h
SCsub