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- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
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.. | ||
doc_classes | ||
editor | ||
icons | ||
language_server | ||
config.py | ||
gdscript_compiler.cpp | ||
gdscript_compiler.h | ||
gdscript_editor.cpp | ||
gdscript_function.cpp | ||
gdscript_function.h | ||
gdscript_functions.cpp | ||
gdscript_functions.h | ||
gdscript_parser.cpp | ||
gdscript_parser.h | ||
gdscript_tokenizer.cpp | ||
gdscript_tokenizer.h | ||
gdscript.cpp | ||
gdscript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |