godot/scene/3d
2020-04-18 11:00:51 +02:00
..
area_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
area_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
audio_stream_player_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
audio_stream_player_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
bone_attachment_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
camera_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
camera_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_object_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
collision_object_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
decal.cpp Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
decal.h Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
gi_probe.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_3d.cpp Fix typo in light3d (Texture -> Texture2D) 2020-04-15 14:09:48 +07:00
light_3d.h Fix typo in light3d (Texture -> Texture2D) 2020-04-15 14:09:48 +07:00
listener_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
listener_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d.h Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
multimesh_instance_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_agent_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_region_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
node_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
node_3d.h Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
path_3d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
path_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
physics_body_3d.cpp Merge pull request #37316 from nekomatata/physical-bone-settings 2020-04-14 18:33:43 +02:00
physics_body_3d.h Add PhysicalBone rotation, damping, axis lock & can sleep 2020-04-14 11:55:46 +02:00
physics_joint_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_joint_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
ray_cast_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
reflection_probe.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
reflection_probe.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
remote_transform_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
soft_body_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
soft_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
spring_arm_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vehicle_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
visibility_notifier_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
visual_instance_3d.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
voxelizer.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
voxelizer.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
world_environment.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
xr_nodes.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
xr_nodes.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00