godot/scene
Vixelz 559b8fd236 Truncate first segment in TextureProgress 9slices
Much in the way that TextureProgress was truncating the last segment
of the nine slice when the value wasn't close to the end, perform
similar work on the beginning segment. This fixes the beginning segment
always being drawn, sometimes in the incorrect location.
2019-02-19 08:28:32 +00:00
..
2d Merge pull request #26025 from clayjohn/particles_lifetime 2019-02-18 21:20:24 +01:00
3d Merge pull request #26025 from clayjohn/particles_lifetime 2019-02-18 21:20:24 +01:00
animation Fix AnimationPlayer bug where it wouldn't reset its position when finished 2019-02-14 15:32:29 -03:00
audio Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
gui Truncate first segment in TextureProgress 9slices 2019-02-19 08:28:32 +00:00
main Fix possible crash with an invalid last_mouse_focus pointer 2019-02-14 22:16:56 -03:00
resources Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub