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Vixelz 559b8fd236 Truncate first segment in TextureProgress 9slices
Much in the way that TextureProgress was truncating the last segment
of the nine slice when the value wasn't close to the end, perform
similar work on the beginning segment. This fixes the beginning segment
always being drawn, sometimes in the incorrect location.
2019-02-19 08:28:32 +00:00
core Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
doc Merge pull request #25971 from akien-mga/version-hex 2019-02-18 13:51:38 +01:00
drivers Merge pull request #26005 from clayjohn/gles2_shadow_color 2019-02-18 13:48:17 +01:00
editor Merge pull request #25962 from willnationsdev/fix-missing-addon 2019-02-18 10:09:58 +01:00
main Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
platform Merge pull request #25851 from BastiaanOlij/ios_export_capabilities 2019-02-16 14:23:02 +01:00
scene Truncate first segment in TextureProgress 9slices 2019-02-19 08:28:32 +00:00
servers Skip disabled shape when getting rest info. Fixes #25941 2019-02-16 16:32:30 -03:00
thirdparty theora: Add upstream patch to fix UB warning 2019-01-23 12:02:36 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
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.travis.yml Travis: Use pip to install SCons on OSX 2019-01-09 13:39:46 +01:00
AUTHORS.md doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
CHANGELOG.md Update the changelog with new features added in 3.1 2019-01-30 00:42:21 +01:00
CODEOWNERS Fix and improve code owners 2019-01-27 13:22:30 +01:00
compat.py
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
DONORS.md Update DONORS list 2019-02-07 10:00:27 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png
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ISSUE_TEMPLATE.md
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md
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logo.svg
methods.py Get Git commit hash when Godot is a submodule 2019-02-08 16:17:07 -02:00
platform_methods.py
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Merge pull request #25764 from akien-mga/scons-relative-import 2019-02-10 15:39:32 +01:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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