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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.h
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basis.cpp
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Fix the calculation of the angular velocity when the rotation speed is not high.
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2022-07-19 10:27:13 +02:00 |
basis.h
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bvh_abb.h
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bvh_cull.inc
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bvh_debug.inc
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bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_refit.inc
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bvh_split.inc
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bvh_structs.inc
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bvh_tree.h
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bvh.h
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
color_names.inc
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color.cpp
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color.h
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Color: Fix resetting alpha when setting H/S/V separately
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2022-07-26 15:43:49 +02:00 |
convex_hull.cpp
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convex_hull.h
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delaunay_2d.h
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delaunay_3d.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
disjoint_set.h
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dynamic_bvh.cpp
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dynamic_bvh.h
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expression.cpp
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Expression built-in functions can also be considered as identifiers in subscripts
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2022-07-04 13:25:43 +03:00 |
expression.h
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Add a const call mode to Object, Variant and Script.
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2022-06-27 13:33:06 -07:00 |
face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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geometry_3d.cpp
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geometry_3d.h
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math_defs.h
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math_fieldwise.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
plane.cpp
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plane.h
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Rename epsilon to tolerance in the Plane::has_point method
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2022-07-21 20:15:15 +03:00 |
projection.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
projection.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
quaternion.cpp
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Make spherical_cubic_interpolate() more stable
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2022-07-29 17:39:22 +09:00 |
quaternion.h
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rename and unify notation for spherical interpolation
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2022-07-27 23:22:50 +09:00 |
quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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rect2i.cpp
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rect2i.h
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SCsub
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static_raycaster.cpp
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static_raycaster.h
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transform_2d.cpp
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_2d.h
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_3d.cpp
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_3d.h
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector2.h
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector2i.cpp
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vector2i.h
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vector3.cpp
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector3.h
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector3i.cpp
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vector3i.h
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vector4.cpp
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Fix Vector4::min_axis_index for equal components
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2022-08-01 04:50:17 +02:00 |
vector4.h
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Add some missing Vector4 methods
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2022-07-26 02:35:42 +02:00 |
vector4i.cpp
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Fix Vector4::min_axis_index for equal components
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2022-08-01 04:50:17 +02:00 |
vector4i.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |