godot/modules/visual_script
Juan Linietsky 5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
..
config.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
register_types.cpp -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
register_types.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
SCsub WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
visual_script_builtin_funcs.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_builtin_funcs.h VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
visual_script_editor.cpp -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_editor.h Even more work on visual script editor: 2016-08-26 17:38:25 -03:00
visual_script_flow_control.cpp -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_flow_control.h -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_func_nodes.cpp More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_func_nodes.h More visual script improvements 2016-08-30 23:46:41 -03:00
visual_script_nodes.cpp -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_nodes.h -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script_yield_nodes.cpp More visual script work 2016-08-25 17:45:20 -03:00
visual_script_yield_nodes.h More visual script work 2016-08-25 17:45:20 -03:00
visual_script.cpp -Reworked constant nodes better 2016-08-31 12:50:46 -03:00
visual_script.h More visual script improvements 2016-08-30 23:46:41 -03:00