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d744d3046e
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which breaks our current use case. This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored loader. We may need to re-evaluate how we link the loader, but until then, reverting this PR fixes Windows support after the upgrade to a recent SDK version in #36932.
387 lines
15 KiB
C++
387 lines
15 KiB
C++
/*
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*
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* Copyright (c) 2015-2018 The Khronos Group Inc.
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* Copyright (c) 2015-2018 Valve Corporation
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* Copyright (c) 2015-2018 LunarG, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Ian Elliot <ian@lunarg.com>
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* Author: Jon Ashburn <jon@lunarg.com>
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* Author: Lenny Komow <lenny@lunarg.com>
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*
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*/
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#pragma once
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#if defined(_WIN32)
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// WinSock2.h must be included *BEFORE* windows.h
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#include <winsock2.h>
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#endif // _WIN32
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#include "vulkan/vk_platform.h"
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#include "vulkan/vk_sdk_platform.h"
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#if defined(__linux__) || defined(__APPLE__)
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/* Linux-specific common code: */
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// Headers:
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//#ifndef _GNU_SOURCE
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//#define _GNU_SOURCE 1
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//#endif
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// TBD: Are the contents of the following file used?
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#include <unistd.h>
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// Note: The following file is for dynamic loading:
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#include <dlfcn.h>
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#include <pthread.h>
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#include <assert.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <libgen.h>
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// VK Library Filenames, Paths, etc.:
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#define PATH_SEPARATOR ':'
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#define DIRECTORY_SYMBOL '/'
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#define VULKAN_DIR "vulkan/"
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#define VULKAN_ICDCONF_DIR "icd.d"
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#define VULKAN_ICD_DIR "icd"
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#define VULKAN_SETTINGSCONF_DIR "settings.d"
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#define VULKAN_ELAYERCONF_DIR "explicit_layer.d"
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#define VULKAN_ILAYERCONF_DIR "implicit_layer.d"
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#define VULKAN_LAYER_DIR "layer"
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#define VK_DRIVERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ICDCONF_DIR
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#define VK_SETTINGS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_SETTINGSCONF_DIR
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#define VK_ELAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ELAYERCONF_DIR
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#define VK_ILAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ILAYERCONF_DIR
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#define VK_DRIVERS_INFO_REGISTRY_LOC ""
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#define VK_SETTINGS_INFO_REGISTRY_LOC ""
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#define VK_ELAYERS_INFO_REGISTRY_LOC ""
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#define VK_ILAYERS_INFO_REGISTRY_LOC ""
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#if !defined(DEFAULT_VK_LAYERS_PATH)
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#define DEFAULT_VK_LAYERS_PATH ""
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#endif
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#if !defined(LAYERS_SOURCE_PATH)
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#define LAYERS_SOURCE_PATH NULL
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#endif
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#define LAYERS_PATH_ENV "VK_LAYER_PATH"
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#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"
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// C99:
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#define PRINTF_SIZE_T_SPECIFIER "%zu"
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// File IO
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static inline bool loader_platform_file_exists(const char *path) {
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if (access(path, F_OK))
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return false;
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else
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return true;
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}
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static inline bool loader_platform_is_path_absolute(const char *path) {
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if (path[0] == '/')
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return true;
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else
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return false;
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}
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static inline char *loader_platform_dirname(char *path) { return dirname(path); }
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// Dynamic Loading of libraries:
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typedef void *loader_platform_dl_handle;
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static inline loader_platform_dl_handle loader_platform_open_library(const char *libPath) {
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// When loading the library, we use RTLD_LAZY so that not all symbols have to be
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// resolved at this time (which improves performance). Note that if not all symbols
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// can be resolved, this could cause crashes later. Use the LD_BIND_NOW environment
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// variable to force all symbols to be resolved here.
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return dlopen(libPath, RTLD_LAZY | RTLD_LOCAL);
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}
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static inline const char *loader_platform_open_library_error(const char *libPath) { return dlerror(); }
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static inline void loader_platform_close_library(loader_platform_dl_handle library) { dlclose(library); }
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static inline void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) {
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assert(library);
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assert(name);
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return dlsym(library, name);
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}
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static inline const char *loader_platform_get_proc_address_error(const char *name) { return dlerror(); }
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// Threads:
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typedef pthread_t loader_platform_thread;
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#define THREAD_LOCAL_DECL __thread
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// The once init functionality is not used on Linux
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#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
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#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
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#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
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// Thread IDs:
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typedef pthread_t loader_platform_thread_id;
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static inline loader_platform_thread_id loader_platform_get_thread_id() { return pthread_self(); }
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// Thread mutex:
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typedef pthread_mutex_t loader_platform_thread_mutex;
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static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_init(pMutex, NULL); }
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static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_lock(pMutex); }
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static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_unlock(pMutex); }
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static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_destroy(pMutex); }
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typedef pthread_cond_t loader_platform_thread_cond;
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static inline void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { pthread_cond_init(pCond, NULL); }
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static inline void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) {
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pthread_cond_wait(pCond, pMutex);
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}
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static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { pthread_cond_broadcast(pCond); }
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#define loader_stack_alloc(size) alloca(size)
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#elif defined(_WIN32) // defined(__linux__)
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/* Windows-specific common code: */
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// WinBase.h defines CreateSemaphore and synchapi.h defines CreateEvent
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// undefine them to avoid conflicts with VkLayerDispatchTable struct members.
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#ifdef CreateSemaphore
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#undef CreateSemaphore
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#endif
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#ifdef CreateEvent
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#undef CreateEvent
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#endif
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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#include <io.h>
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#include <stdbool.h>
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#include <shlwapi.h>
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#ifdef __cplusplus
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#include <iostream>
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#include <string>
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#endif // __cplusplus
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// VK Library Filenames, Paths, etc.:
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#define PATH_SEPARATOR ';'
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#define DIRECTORY_SYMBOL '\\'
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#define DEFAULT_VK_REGISTRY_HIVE HKEY_LOCAL_MACHINE
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#define DEFAULT_VK_REGISTRY_HIVE_STR "HKEY_LOCAL_MACHINE"
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#define SECONDARY_VK_REGISTRY_HIVE HKEY_CURRENT_USER
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#define SECONDARY_VK_REGISTRY_HIVE_STR "HKEY_CURRENT_USER"
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#define VK_DRIVERS_INFO_RELATIVE_DIR ""
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#define VK_SETTINGS_INFO_RELATIVE_DIR ""
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#define VK_ELAYERS_INFO_RELATIVE_DIR ""
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#define VK_ILAYERS_INFO_RELATIVE_DIR ""
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#ifdef _WIN64
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#define HKR_VK_DRIVER_NAME API_NAME "DriverName"
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#else
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#define HKR_VK_DRIVER_NAME API_NAME "DriverNameWow"
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#endif
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#define VK_DRIVERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Drivers"
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#define VK_SETTINGS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Settings"
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#define VK_ELAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ExplicitLayers"
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#define VK_ILAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ImplicitLayers"
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#if !defined(DEFAULT_VK_LAYERS_PATH)
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#define DEFAULT_VK_LAYERS_PATH ""
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#endif
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#if !defined(LAYERS_SOURCE_PATH)
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#define LAYERS_SOURCE_PATH NULL
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#endif
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#define LAYERS_PATH_ENV "VK_LAYER_PATH"
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#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"
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#define PRINTF_SIZE_T_SPECIFIER "%Iu"
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#if defined(_WIN32)
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// Get the key for the plug n play driver registry
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// The string returned by this function should NOT be freed
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static inline const char *LoaderPnpDriverRegistry() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? "VulkanDriverNameWow" : "VulkanDriverName";
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}
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static inline const wchar_t *LoaderPnpDriverRegistryWide() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? L"VulkanDriverNameWow" : L"VulkanDriverName";
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}
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// Get the key for the plug 'n play explicit layer registry
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// The string returned by this function should NOT be freed
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static inline const char *LoaderPnpELayerRegistry() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? "VulkanExplicitLayersWow" : "VulkanExplicitLayers";
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}
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static inline const wchar_t *LoaderPnpELayerRegistryWide() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? L"VulkanExplicitLayersWow" : L"VulkanExplicitLayers";
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}
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// Get the key for the plug 'n play implicit layer registry
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// The string returned by this function should NOT be freed
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static inline const char *LoaderPnpILayerRegistry() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? "VulkanImplicitLayersWow" : "VulkanImplicitLayers";
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}
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static inline const wchar_t *LoaderPnpILayerRegistryWide() {
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BOOL is_wow;
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IsWow64Process(GetCurrentProcess(), &is_wow);
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return is_wow ? L"VulkanImplicitLayersWow" : L"VulkanImplicitLayers";
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}
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#endif
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// File IO
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static bool loader_platform_file_exists(const char *path) {
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if ((_access(path, 0)) == -1)
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return false;
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else
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return true;
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}
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static bool loader_platform_is_path_absolute(const char *path) {
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if (!path || !*path) {
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return false;
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}
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if (*path == DIRECTORY_SYMBOL || path[1] == ':') {
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return true;
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}
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return false;
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}
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// WIN32 runtime doesn't have dirname().
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static inline char *loader_platform_dirname(char *path) {
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char *current, *next;
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// TODO/TBD: Do we need to deal with the Windows's ":" character?
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for (current = path; *current != '\0'; current = next) {
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next = strchr(current, DIRECTORY_SYMBOL);
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if (next == NULL) {
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if (current != path) *(current - 1) = '\0';
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return path;
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} else {
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// Point one character past the DIRECTORY_SYMBOL:
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next++;
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}
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}
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return path;
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}
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// Dynamic Loading:
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typedef HMODULE loader_platform_dl_handle;
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static loader_platform_dl_handle loader_platform_open_library(const char *lib_path) {
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// Try loading the library the original way first.
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loader_platform_dl_handle lib_handle = LoadLibrary(lib_path);
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if (lib_handle == NULL && GetLastError() == ERROR_MOD_NOT_FOUND) {
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// If that failed, then try loading it with broader search folders.
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lib_handle = LoadLibraryEx(lib_path, NULL, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
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}
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return lib_handle;
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}
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static char *loader_platform_open_library_error(const char *libPath) {
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static char errorMsg[164];
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(void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %lu", libPath, GetLastError());
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return errorMsg;
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}
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static void loader_platform_close_library(loader_platform_dl_handle library) { FreeLibrary(library); }
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static void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) {
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assert(library);
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assert(name);
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return (void *)GetProcAddress(library, name);
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}
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static char *loader_platform_get_proc_address_error(const char *name) {
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static char errorMsg[120];
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(void)snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name);
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return errorMsg;
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}
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// Threads:
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typedef HANDLE loader_platform_thread;
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// __declspec(thread) is not supported by MinGW compiler (ignored with warning or
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// cause error depending on compiler switches)
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//
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// __thread should be used instead
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//
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// __MINGW32__ defined for both 32 and 64 bit MinGW compilers, so it is enough to
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// detect any (32 or 64) flavor of MinGW compiler.
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//
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// @note __GNUC__ could be used as a more generic way to detect _any_
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// GCC[-compatible] compiler on Windows, but this fix was tested
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// only with MinGW, so keep it explicit at the moment.
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#if defined(__MINGW32__)
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#define THREAD_LOCAL_DECL __thread
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#else
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#define THREAD_LOCAL_DECL __declspec(thread)
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#endif
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// The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
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// resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
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// ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
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#if defined(LOADER_DYNAMIC_LIB)
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#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
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#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
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#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
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#else
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#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
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#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
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#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
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static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
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void (*func)(void) = (void (*)(void))Parameter;
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func();
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return TRUE;
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}
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static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
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assert(func != NULL);
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assert(ctl != NULL);
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InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
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}
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#endif
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// Thread IDs:
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typedef DWORD loader_platform_thread_id;
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static loader_platform_thread_id loader_platform_get_thread_id() { return GetCurrentThreadId(); }
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// Thread mutex:
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typedef CRITICAL_SECTION loader_platform_thread_mutex;
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static void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { InitializeCriticalSection(pMutex); }
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static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { EnterCriticalSection(pMutex); }
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static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { LeaveCriticalSection(pMutex); }
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static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { DeleteCriticalSection(pMutex); }
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typedef CONDITION_VARIABLE loader_platform_thread_cond;
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static void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { InitializeConditionVariable(pCond); }
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static void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) {
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SleepConditionVariableCS(pCond, pMutex, INFINITE);
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}
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static void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { WakeAllConditionVariable(pCond); }
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#define loader_stack_alloc(size) _alloca(size)
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#else // defined(_WIN32)
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#error The "loader_platform.h" file must be modified for this OS.
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// NOTE: In order to support another OS, an #elif needs to be added (above the
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// "#else // defined(_WIN32)") for that OS, and OS-specific versions of the
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// contents of this file must be created.
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// NOTE: Other OS-specific changes are also needed for this OS. Search for
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// files with "WIN32" in it, as a quick way to find files that must be changed.
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#endif // defined(_WIN32)
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// returns true if the given string appears to be a relative or absolute
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// path, as opposed to a bare filename.
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static inline bool loader_platform_is_path(const char *path) { return strchr(path, DIRECTORY_SYMBOL) != NULL; }
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