godot/platform/windows
Rémi Verschelde 55d56d9b7c Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
..
export Replace hardcoded references to Okam Studio by Godot Engine 2015-11-27 18:54:09 +01:00
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py 0theora compilation fixes 2015-11-25 00:28:03 -03:00
godot_res.rc Replace hardcoded references to Okam Studio by Godot Engine 2015-11-27 18:54:09 +01:00
godot_win.cpp fix crash on help, closes #1873 2015-05-17 14:17:57 -03:00
godot.ico Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Added missing \n in script error output. 2015-11-19 15:35:18 +01:00
os_windows.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h
platform_config.h
SCsub -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp REUSE_ADDR under windows platform 2015-10-13 13:11:33 +08:00
tcp_server_winsock.h