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* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). |
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.. | ||
data | ||
SCsub | ||
test_aabb.h | ||
test_array.h | ||
test_astar.h | ||
test_basis.h | ||
test_class_db.h | ||
test_code_edit.h | ||
test_color.h | ||
test_command_queue.h | ||
test_config_file.h | ||
test_crypto.h | ||
test_curve.h | ||
test_dictionary.h | ||
test_expression.h | ||
test_file_access.h | ||
test_geometry_2d.h | ||
test_geometry_3d.h | ||
test_gradient.h | ||
test_gui.cpp | ||
test_gui.h | ||
test_hashing_context.h | ||
test_image.h | ||
test_json.h | ||
test_list.h | ||
test_local_vector.h | ||
test_lru.h | ||
test_macros.cpp | ||
test_macros.h | ||
test_main.cpp | ||
test_main.h | ||
test_marshalls.h | ||
test_math.cpp | ||
test_math.h | ||
test_method_bind.h | ||
test_node_path.h | ||
test_oa_hash_map.cpp | ||
test_oa_hash_map.h | ||
test_object.h | ||
test_ordered_hash_map.h | ||
test_paged_array.h | ||
test_path_3d.h | ||
test_path_follow_2d.h | ||
test_path_follow_3d.h | ||
test_pck_packer.h | ||
test_physics_2d.cpp | ||
test_physics_2d.h | ||
test_physics_3d.cpp | ||
test_physics_3d.h | ||
test_random_number_generator.h | ||
test_rect2.h | ||
test_render.cpp | ||
test_render.h | ||
test_resource.h | ||
test_shader_lang.cpp | ||
test_shader_lang.h | ||
test_string.h | ||
test_text_server.h | ||
test_time.h | ||
test_tools.h | ||
test_translation.h | ||
test_utils.cpp | ||
test_utils.h | ||
test_validate_testing.h | ||
test_variant.h | ||
test_vector.h | ||
test_xml_parser.h |