godot/platform/windows
2020-05-03 20:13:01 +03:00
..
export Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
context_gl_windows.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
context_gl_windows.h
crash_handler_windows.cpp Windows: Appease capricious MSVC versions with moody headers 2020-04-26 22:27:04 +02:00
crash_handler_windows.h
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
display_server_windows.cpp [Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive. 2020-05-03 20:13:01 +03:00
display_server_windows.h [Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive. 2020-05-03 20:13:01 +03:00
godot_res.rc
godot_windows.cpp Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
godot.ico
godot.natvis
joypad_windows.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
joypad_windows.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
os_windows.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vulkan_context_win.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
windows_terminal_logger.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
windows_terminal_logger.h