godot/misc
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
dist Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
hooks Add a pre-commit hook to check the class reference syntax 2019-12-06 23:40:19 +01:00
scripts Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
travis