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b69c8b4791
Adds support for simple SCU build (DEV_ENABLED only). This speeds up compilation by compiling multiple cpp files within a single translation unit.
221 lines
7.0 KiB
C++
221 lines
7.0 KiB
C++
/**************************************************************************/
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/* graph_node.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GRAPH_NODE_H
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#define GRAPH_NODE_H
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#include "scene/gui/container.h"
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#include "scene/resources/text_line.h"
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class GraphNode : public Container {
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GDCLASS(GraphNode, Container);
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struct _MinSizeCache {
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int min_size;
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bool will_stretch;
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int final_size;
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};
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public:
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enum Overlay {
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OVERLAY_DISABLED,
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OVERLAY_BREAKPOINT,
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OVERLAY_POSITION
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};
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private:
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struct Slot {
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bool enable_left = false;
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int type_left = 0;
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Color color_left = Color(1, 1, 1, 1);
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bool enable_right = false;
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int type_right = 0;
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Color color_right = Color(1, 1, 1, 1);
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Ref<Texture2D> custom_slot_left;
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Ref<Texture2D> custom_slot_right;
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bool draw_stylebox = true;
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};
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String title;
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Ref<TextLine> title_buf;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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bool show_close = false;
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Vector2 position_offset;
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bool comment = false;
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bool resizable = false;
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bool draggable = true;
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bool selectable = true;
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bool resizing = false;
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Vector2 resizing_from;
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Vector2 resizing_from_size;
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Rect2 close_rect;
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Vector<int> cache_y;
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struct PortCache {
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Vector2 position;
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int height;
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int slot_idx;
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int type = 0;
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Color color;
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};
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Vector<PortCache> left_port_cache;
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Vector<PortCache> right_port_cache;
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HashMap<int, Slot> slot_info;
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bool connpos_dirty = true;
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void _connpos_update();
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void _resort();
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void _shape();
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Vector2 drag_from;
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bool selected = false;
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Overlay overlay = OVERLAY_DISABLED;
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#ifdef TOOLS_ENABLED
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void _edit_set_position(const Point2 &p_position) override;
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#endif
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_ev) override;
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void _notification(int p_what);
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &p_property) const;
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public:
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bool has_point(const Point2 &p_point) const override;
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void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
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void clear_slot(int p_idx);
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void clear_all_slots();
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bool is_slot_enabled_left(int p_idx) const;
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void set_slot_enabled_left(int p_idx, bool p_enable_left);
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void set_slot_type_left(int p_idx, int p_type_left);
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int get_slot_type_left(int p_idx) const;
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void set_slot_color_left(int p_idx, const Color &p_color_left);
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Color get_slot_color_left(int p_idx) const;
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bool is_slot_enabled_right(int p_idx) const;
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void set_slot_enabled_right(int p_idx, bool p_enable_right);
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void set_slot_type_right(int p_idx, int p_type_right);
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int get_slot_type_right(int p_idx) const;
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void set_slot_color_right(int p_idx, const Color &p_color_right);
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Color get_slot_color_right(int p_idx) const;
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bool is_slot_draw_stylebox(int p_idx) const;
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void set_slot_draw_stylebox(int p_idx, bool p_enable);
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void set_title(const String &p_title);
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String get_title() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_position_offset(const Vector2 &p_offset);
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Vector2 get_position_offset() const;
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void set_selected(bool p_selected);
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bool is_selected();
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void set_drag(bool p_drag);
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Vector2 get_drag_from();
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void set_show_close_button(bool p_enable);
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bool is_close_button_visible() const;
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int get_connection_input_count();
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int get_connection_input_height(int p_port);
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Vector2 get_connection_input_position(int p_port);
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int get_connection_input_type(int p_port);
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Color get_connection_input_color(int p_port);
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int get_connection_input_slot(int p_port);
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int get_connection_output_count();
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int get_connection_output_height(int p_port);
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Vector2 get_connection_output_position(int p_port);
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int get_connection_output_type(int p_port);
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Color get_connection_output_color(int p_port);
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int get_connection_output_slot(int p_port);
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void set_overlay(Overlay p_overlay);
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Overlay get_overlay() const;
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void set_comment(bool p_enable);
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bool is_comment() const;
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void set_resizable(bool p_enable);
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bool is_resizable() const;
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void set_draggable(bool p_draggable);
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bool is_draggable();
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void set_selectable(bool p_selectable);
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bool is_selectable();
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virtual Size2 get_minimum_size() const override;
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virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
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virtual Vector<int> get_allowed_size_flags_horizontal() const override;
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virtual Vector<int> get_allowed_size_flags_vertical() const override;
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bool is_resizing() const {
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return resizing;
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}
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GraphNode();
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};
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VARIANT_ENUM_CAST(GraphNode::Overlay)
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#endif // GRAPH_NODE_H
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