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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
area_2d.h
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Make Area physics priority consistently int and allow negative numbers
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2023-04-18 13:50:20 +02:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Fix 2D audio in multiple viewports
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2023-05-03 23:09:40 +02:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
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2023-05-01 18:26:55 -04:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
collision_shape_2d.h
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
cpu_particles_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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gpu_particles_2d.h
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joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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Fix draw_multiline_colors usage
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2023-05-15 09:56:13 +03:00 |
marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_agent_2d.h
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_link_2d.cpp
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_link_2d.h
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_obstacle_2d.cpp
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_obstacle_2d.h
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Rework Navigation Avoidance
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2023-05-10 05:01:58 +02:00 |
navigation_region_2d.cpp
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Make navigation mesh edge connections optional
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2023-05-11 18:46:34 +02:00 |
navigation_region_2d.h
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Make navigation mesh edge connections optional
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2023-05-11 18:46:34 +02:00 |
node_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
node_2d.h
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Optimize threading-sensitive node data for single-threaded processing
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2023-05-17 02:04:41 +02:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
path_2d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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ray_cast_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
skeleton_2d.h
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sprite_2d.cpp
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sprite_2d.h
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tile_map.cpp
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Check for null in set_pattern()
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2023-05-24 16:43:29 +02:00 |
tile_map.h
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TileMap: Add method to fetch the layer for a given body
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2023-04-25 12:49:50 +02:00 |
touch_screen_button.cpp
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Make TouchScreenButton connections reference counted
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2023-05-17 22:51:42 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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