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88 lines
3.7 KiB
C++
88 lines
3.7 KiB
C++
/**************************************************************************/
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/* style_box.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef STYLE_BOX_H
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#define STYLE_BOX_H
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#include "core/io/resource.h"
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#include "core/object/class_db.h"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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class CanvasItem;
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class StyleBox : public Resource {
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GDCLASS(StyleBox, Resource);
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RES_BASE_EXTENSION("stylebox");
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OBJ_SAVE_TYPE(StyleBox);
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float content_margin[4];
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protected:
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static void _bind_methods();
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virtual float get_style_margin(Side p_side) const { return 0; }
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GDVIRTUAL2C(_draw, RID, Rect2)
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GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
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GDVIRTUAL0RC(Size2, _get_minimum_size)
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GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
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public:
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virtual Size2 get_minimum_size() const;
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void set_content_margin(Side p_side, float p_value);
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void set_content_margin_all(float p_value);
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void set_content_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
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float get_content_margin(Side p_side) const;
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float get_margin(Side p_side) const;
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Point2 get_offset() const;
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
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virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
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CanvasItem *get_current_item_drawn() const;
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virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
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StyleBox();
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};
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class StyleBoxEmpty : public StyleBox {
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GDCLASS(StyleBoxEmpty, StyleBox);
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virtual float get_style_margin(Side p_side) const override { return 0; }
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public:
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virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {}
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StyleBoxEmpty() {}
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};
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#endif // STYLE_BOX_H
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