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cef3bd026f
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
302 lines
7.3 KiB
C++
302 lines
7.3 KiB
C++
/*************************************************************************/
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/* test_math.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_math.h"
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#include "ustring.h"
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#include "print_string.h"
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#include "transform.h"
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#include "matrix3.h"
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#include "math_funcs.h"
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#include "camera_matrix.h"
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#include "scene/main/node.h"
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#include "variant.h"
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#include "servers/visual/shader_language.h"
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#include "os/keyboard.h"
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#include "scene/resources/texture.h"
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#include "vmap.h"
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#include "os/os.h"
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namespace TestMath {
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void test_vec(Plane p_vec) {
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CameraMatrix cm;
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cm.set_perspective(45,1,0,100);
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Plane v0=cm.xform4(p_vec);
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print_line("out: "+v0);
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v0.normal.z = (v0.d/100.0 *2.0-1.0) * v0.d;
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print_line("out_F: "+v0);
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/*v0: 0, 0, -0.1, 0.1
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v1: 0, 0, 0, 0.1
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fix: 0, 0, 0, 0.1
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v0: 0, 0, 1.302803, 1.5
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v1: 0, 0, 1.401401, 1.5
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fix: 0, 0, 1.401401, 1.5
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v0: 0, 0, 25.851850, 26
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v1: 0, 0, 25.925926, 26
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fix: 0, 0, 25.925924, 26
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v0: 0, 0, 49.899902, 50
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v1: 0, 0, 49.949947, 50
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fix: 0, 0, 49.949951, 50
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v0: 0, 0, 100, 100
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v1: 0, 0, 100, 100
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fix: 0, 0, 100, 100
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*/
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}
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MainLoop* test() {
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{
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// print_line("NUM: "+itos(237641278346127));
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print_line("NUM: "+itos(-128));
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return NULL;
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}
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{
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Vector3 v(1,2,3);
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v.normalize();
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float a=0.3;
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//Quat q(v,a);
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Matrix3 m(v,a);
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Vector3 v2(7,3,1);
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v2.normalize();
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float a2=0.8;
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//Quat q(v,a);
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Matrix3 m2(v2,a2);
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Quat q=m;
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Quat q2=m2;
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Matrix3 m3 = m.inverse() * m2;
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Quat q3 = (q.inverse() * q2);//.normalized();
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print_line(Quat(m3));
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print_line(q3);
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print_line("before v: "+v+" a: "+rtos(a));
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q.get_axis_and_angle(v,a);
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print_line("after v: "+v+" a: "+rtos(a));
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}
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return NULL;
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String ret;
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List<String> args;
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args.push_back("-l");
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Error err = OS::get_singleton()->execute("/bin/ls",args,true,NULL,&ret);
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print_line("error: "+itos(err));
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print_line(ret);
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return NULL;
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Matrix3 m3;
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m3.rotate(Vector3(1,0,0),0.2);
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m3.rotate(Vector3(0,1,0),1.77);
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m3.rotate(Vector3(0,0,1),212);
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Matrix3 m32;
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m32.set_euler(m3.get_euler());
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print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
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return NULL;
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{
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Dictionary d;
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d["momo"]=1;
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Dictionary b=d;
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b["44"]=4;
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}
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return NULL;
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print_line("inters: "+rtos(Geometry::segment_intersects_circle(Vector2(-5,0),Vector2(-2,0),Vector2(),1.0)));
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print_line("cross: "+Vector3(1,2,3).cross(Vector3(4,5,7)));
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print_line("dot: "+rtos(Vector3(1,2,3).dot(Vector3(4,5,7))));
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print_line("abs: "+Vector3(-1,2,-3).abs());
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print_line("distance_to: "+rtos(Vector3(1,2,3).distance_to(Vector3(4,5,7))));
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print_line("distance_squared_to: "+rtos(Vector3(1,2,3).distance_squared_to(Vector3(4,5,7))));
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print_line("plus: "+(Vector3(1,2,3)+Vector3(Vector3(4,5,7))));
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print_line("minus: "+(Vector3(1,2,3)-Vector3(Vector3(4,5,7))));
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print_line("mul: "+(Vector3(1,2,3)*Vector3(Vector3(4,5,7))));
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print_line("div: "+(Vector3(1,2,3)/Vector3(Vector3(4,5,7))));
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print_line("mul scalar: "+(Vector3(1,2,3)*2));
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print_line("premul scalar: "+(2*Vector3(1,2,3)));
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print_line("div scalar: "+(Vector3(1,2,3)/3.0));
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print_line("length: "+rtos(Vector3(1,2,3).length()));
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print_line("length squared: "+rtos(Vector3(1,2,3).length_squared()));
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print_line("normalized: "+Vector3(1,2,3).normalized());
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print_line("inverse: "+Vector3(1,2,3).inverse());
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{
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Vector3 v(4,5,7);
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v.normalize();
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print_line("normalize: "+v);
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}
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{
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Vector3 v(4,5,7);
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v+=Vector3(1,2,3);
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print_line("+=: "+v);
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}
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{
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Vector3 v(4,5,7);
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v-=Vector3(1,2,3);
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print_line("-=: "+v);
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}
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{
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Vector3 v(4,5,7);
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v*=Vector3(1,2,3);
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print_line("*=: "+v);
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}
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{
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Vector3 v(4,5,7);
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v/=Vector3(1,2,3);
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print_line("/=: "+v);
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}
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{
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Vector3 v(4,5,7);
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v*=2.0;
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print_line("scalar *=: "+v);
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}
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{
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Vector3 v(4,5,7);
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v/=2.0;
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print_line("scalar /=: "+v);
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}
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#if 0
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print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path());
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print_line(String("res://../popo/..//gongo").simplify_path());
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print_line(String("res://..").simplify_path());
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DVector<uint8_t> a;
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DVector<uint8_t> b;
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a.resize(20);
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b=a;
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b.resize(30);
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a=b;
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#endif
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#if 0
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String za = String::utf8("á");
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printf("unicode: %x\n",za[0]);
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CharString cs=za.utf8();
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for(int i=0;i<cs.size();i++) {
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uint32_t v = uint8_t(cs[i]);
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printf("%i - %x\n",i,v);
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}
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return NULL;
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print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga"));
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print_line(String("res://momo/sampler").path_to("res://pindonga"));
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print_line(String("/margarito/terere").path_to("/margarito/pilates"));
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print_line(String("/algo").path_to("/algo"));
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print_line(String("c:").path_to("c:\\"));
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print_line(String("/").path_to("/"));
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print_line(itos(sizeof(Variant)));
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return NULL;
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Vector<StringName> path;
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path.push_back("three");
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path.push_back("two");
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path.push_back("one");
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path.push_back("comeon");
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path.revert();
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NodePath np(path,true);
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print_line(np);
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return NULL;
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bool a=2;
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print_line(Variant(a));
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Matrix32 mat2_1;
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mat2_1.rotate(0.5);
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Matrix32 mat2_2;
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mat2_2.translate(Vector2(1,2));
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Matrix32 mat2_3 = mat2_1 * mat2_2;
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mat2_3.affine_invert();
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print_line(mat2_3.elements[0]);
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print_line(mat2_3.elements[1]);
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print_line(mat2_3.elements[2]);
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Transform mat3_1;
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mat3_1.basis.rotate(Vector3(0,0,1),0.5);
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Transform mat3_2;
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mat3_2.translate(Vector3(1,2,0));
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Transform mat3_3 = mat3_1 * mat3_2;
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mat3_3.affine_invert();
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print_line(mat3_3.basis.get_axis(0));
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print_line(mat3_3.basis.get_axis(1));
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print_line(mat3_3.origin);
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#endif
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return NULL;
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}
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}
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